I don't have to shoot you, I can run you over.I love the smell of burnin' wreckage in the morning.Why don't you walk about 30 yards out and stand still for me?. ![]() Siege mode is enabled by default in campaign mode instead of requiring an upgrade.Īrmor upgrades in the Armory and Engineering Bay increase life by 5% in addition to increasing armor. When sieged it deals 60 (+5) damage to all units, whereas the standard version deals 35 (+3) damage to light units and 50 (+5) damage to armored units. The Siege Tank used in the campaign differs from the Siege Tank used in Standard play in the following ways: it has 150 health instead of 160 health. A Siege Tank's overall increase in attack speed is especially noticeable when the tank is not in siege mode-where the attack speed is faster still-making its "DPS" higher than its stats would otherwise indicate. The Siege Tank fires slightly faster than it did in Brood War. 7812 to 1.25 are dealt 25% of the full damage. 7812 are dealt 50% of the full damage, and units from a distance of. 4687 of the target are dealt full damage, units from a distance of. The sieged Siege Tank has three radii of damage levels, each of which correspond to a differing damage level. ![]() The Tank deals bonus damage against armored units which can be useful if defending a wall against Stalkers or Roaches and when sieged, deals strong AoE damage. While not outwardly as powerful as its Brood War counterpart, the Siege Tank is still an effective unit in many situations. The Siege Tank is a key part of a Mechanical Terran army and is available from a Factory with an attached Tech Lab.
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